Kanazuchi Shikai - Straza

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Kanazuchi



Joined: 05 Feb 2009
Posts: 88
Location: England, Land of Tea
16 Skill Points

Items:
1 Hohou Tier 1
1 Rekka Straza
1 Zanjutsu Tier 2

PostPosted: Thu Jun 17, 2010 12:03 am    Post subject: Kanazuchi Shikai - Straza Reply with quote
Blade Name: Rekka Straza
Spirit Description: Straza is an Undead Dragon that constantly emits smoke and fire with a desire to burn everything in its path and encourages Souken to be more violent and destroy everything in his path.



Blade Description: Two 60inch deep red blades, almost black, with one serrated edge running along a long thin spike that runs from the hilt to the end of each weapon. On the other side of the blade there is a shorter spike, each weapon is decorated with 2 skulls.



Release Command: Souken calls "Temper, Straza"
Shikai Description: Two very long blades around 75 Inches Long both identical cept tiny superficial difference that wouldnt be noticed at a glance only upon very close inspection, when looked at very closely there are vents down the blade edge of the weapon.


Shikai Abilities:

Deadhell Burning - Souken can activate Deadhell burning, this will cause his blades to get very hot very quick. The weapons will burn at 150 Degrees when activated, but as Souken's Reiatsu increases they get even hotter, 30 Degrees Celsius for every skill bought. They radiate heat appropriate to there temperature. While at low levels of reiatsu they will radiate very little heat, at high levels they will make most things in short range get hot also. The draw back to them is that if they are hot too long they will get damaged due to this they must periodically cooldown, so they can only be used 10 seconds out of every minute, since they need to cool the time they aren't being used doesn't give more time to be used, even if inactive for 3 or 4 minutes once ten seconds has gone by they till cannot be used until another 50 seconds has elapsed. But Souken has the ability to activate the blades independently, but the same rules still apply they need to cool down.


Strengths

Able to periodically increase melee damage through heated blades.

At high Reiatsu levels can increase the heat in the air through Deadhell Burning

Weaknesses

Short of the parts of the weapon he's meant to touch the rest of it, will cause burning to himself and allies with the same potency.

Poor hand to hand skills and no kidou makes him weak if disarmed.

No known ranged attacks

Only has one Shikai ability, as his Zanpaktou isn't fond him
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Kanazuchi Souken - Shinigami - 11th Division


Last edited by Kanazuchi on Mon Jun 21, 2010 2:30 pm; edited 14 times in total
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Kanazuchi



Joined: 05 Feb 2009
Posts: 88
Location: England, Land of Tea
16 Skill Points

Items:
1 Hohou Tier 1
1 Rekka Straza
1 Zanjutsu Tier 2

PostPosted: Thu Jun 17, 2010 12:14 am    Post subject: Reply with quote
I'm back after inactivity and my app wasnt done at the time (my fault ofc) I've made some changes because after all this time I wasn't keen on some of it, but I've made changes feedback would be most welcome
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Kanazuchi Souken - Shinigami - 11th Division
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PostPosted: Thu Jun 17, 2010 5:07 pm    Post subject: Reply with quote
Right, welcome back!

Blackhell Whirlwind:
1. How does the distance vary with the strength?

2. Are the same number of shards produced no matter the size of the whirlwind?

3. How small are these shards?

4. When you say certain parts won't cut, do those sections freeze in motion or are those shards blunted, or does the whirlwind change its shape/path to avoid those areas?

5. How long can he keep the whirlwind up?

6. Can he vary the size of the whirlwind once summoned, or is it fixed?

Blackhell Shieldwall:
1. How strong is this wall? As in, what level of physical/ kidou attack will it take to destroy it?

2. How thick can the wall get?

3. Will the wall always be a cuboid, or can it curve/etc?

4. What's the largest he can go?

5. How does the draining-ness of the shield scale with its size (if very large shield are very draining presumbaly smaller shields are less so)?

Blackhell Sickle:
1. How fast is the sickle?

2. How large is the sickle?

3. I don't quite understand the bit about redirection; do you mean they can swerve up to 45 degrees in any direction after firing? Can they only do the swerving once (otherwise you could just keep re-swerving and have them keep spinning around forever)?

4. How long do the blades last? Could he potentially have, if he fired two blades every post for five posts, ten small sickles in the air?

5. Do the sickles have a range?

Weakness:
A short cooldown period isn't a weakness, I think; and in any case only the sickle's cooldown is indicated. You might want to indicate the cooldown for the other two techniques, as well, and move the "short cooldown" to the strengths.
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Kanazuchi



Joined: 05 Feb 2009
Posts: 88
Location: England, Land of Tea
16 Skill Points

Items:
1 Hohou Tier 1
1 Rekka Straza
1 Zanjutsu Tier 2

PostPosted: Thu Jun 17, 2010 7:07 pm    Post subject: Reply with quote
Sorry for wall of text, your questions are here also, so you dont have to constantly check what you asked, hence why it looks like an eyeful

Blackhell whirlwind

1. How does the distance vary with the strength?

its 50% weaker at the point of the column, and in regards to diameter its at full strength at 5 meters wide and at 50% its 25% of its strength.

2. Are the same number of shards produced no matter the size of the whirlwind?

4. yes, the strength is effect due to larger whirlwinds have a further gap between each shard, at its widest it would make alot of light cuts and its narrowest it would peel flesh from bone but slowly.

3 How small are these shards?

the shards are akin to smoke particles, like grains of sand but smaller and sharper

4. When you say certain parts won't cut, do those sections freeze in motion or are those shards blunted, or does the whirlwind change its shape/path to avoid those areas?

the shards redirect around allies

5. how long can he keep the whirlwind up?

15 seconds or until moved or struck as it requires concentration

6. Can he vary the size of the whirlwind once summoned, or is it fixed?

it can only be made smaller not larger, that includes one that was once larger, changing size does not effect the duration, but the duration will continue to count down.

Blackhell Shieldwall:
1. How strong is this wall? As in, what level of physical/ kidou attack will it take to destroy it?

the wall will quite happily deflect light attacks, moderate and high strength attacks will break the wall, moderate attacks can slow the attack down for a brief second allowing souken and or others to evade incoming kidou.

2. How thick can the wall get?

around 6 inches thick

3. Will the wall always be a cuboid, or can it curve/etc?

the walls can only be square or rectangular or in a V shape to help parry kidou

4. What's the largest he can go?

50 foot by 50 foot

5. How does the draining-ness of the shield scale with its size (if very large shield are very draining presumbaly smaller shields are less so)?

10 foot by 10 foot walls will use a low amount, tho the draining of strength gets very noticeable at anything over 20 by 20, a 50 foot by 50 foot would use around 50% of his total strength, if used while already tired he could easily pass out.


Blackhell Sickle:
1. How fast is the sickle?

around 100 mph

2. How large is the sickle?

one from a single blade is 10 feet across, in a crescent moon shape, and is as thin as a knifes edge (1.2mm) a large one from both blades simultaniously would be 15 feet across and 1.8 mm thick

3. I don't quite understand the bit about redirection; do you mean they can swerve up to 45 degrees in any direction after firing? Can they only do the swerving once (otherwise you could just keep re-swerving and have them keep spinning around forever)?

they can only be swerved once, and yes after firing, they can only be redirected once they are still in 50 meters after that they will stay on course until they reach maximum range.

4. How long do the blades last? Could he potentially have, if he fired two blades every post for five posts, ten small sickles in the air?

no, a maximum of 2 small or 1 large can be active at anytime, if another of either type is fired once 2 are airborne or one large one, they break apart and fade.

5. Do the sickles have a range?

they break shape and turn into smoke once 150 meters away

added a 3 minute cooldown to whirwind

shieldwall, a 20 by 20 has a 4 minute cooldown, a 10 by 10 a 45 second cooldown.

Shieldwall get exponentially more difficult as they get larger, as more smoke is used, also, the need to form the particles into a tight mesh
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This is the World that you Burn
Kanazuchi Souken - Shinigami - 11th Division
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PostPosted: Fri Jun 18, 2010 3:37 pm    Post subject: Reply with quote
Right, just a bit more clarification.


Quote:
1. How strong is this wall? As in, what level of physical/ kidou attack will it take to destroy it?

the wall will quite happily deflect light attacks, moderate and high strength attacks will break the wall, moderate attacks can slow the attack down for a brief second allowing souken and or others to evade incoming kidou.


So: light physical attacks will be deflected, while moderate and strong physical attacks can break through it; and moderate-to-strong kidou will be slowed while passing through the wall?

I'll also note that the sickles move at 44m/s and have a range of 150m, which means they'll only last around 4 seconds.
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Keikoku Yomijou - Captain - 3rd Division
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Kanazuchi



Joined: 05 Feb 2009
Posts: 88
Location: England, Land of Tea
16 Skill Points

Items:
1 Hohou Tier 1
1 Rekka Straza
1 Zanjutsu Tier 2

PostPosted: Fri Jun 18, 2010 3:43 pm    Post subject: Reply with quote
i know, its not meant to be around long, its like an arrow, if it hits great if not its kinda done, a new one must be used, to be honest, i could happily delete the thing about redirecting, as souken will maybe have the use for it maybe a handful of times ever

and in regards to the shield, exactly how you put it
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This is the World that you Burn
Kanazuchi Souken - Shinigami - 11th Division
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Kanazuchi



Joined: 05 Feb 2009
Posts: 88
Location: England, Land of Tea
16 Skill Points

Items:
1 Hohou Tier 1
1 Rekka Straza
1 Zanjutsu Tier 2

PostPosted: Sat Jun 19, 2010 10:51 pm    Post subject: Reply with quote
Blackhell Shieldwall removed Blackhell Burning added details that you asked me for whirlwind and sickle added, and rewritten a little though some as notes at the end, sorry for the further change, hope to have this done so you don't have to read it constantly Smile
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PostPosted: Mon Jun 21, 2010 12:33 pm    Post subject: Reply with quote
Right! Um. I don't see how the burning fits into his theme (of sharp particles)?
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Kanazuchi



Joined: 05 Feb 2009
Posts: 88
Location: England, Land of Tea
16 Skill Points

Items:
1 Hohou Tier 1
1 Rekka Straza
1 Zanjutsu Tier 2

PostPosted: Mon Jun 21, 2010 12:41 pm    Post subject: Reply with quote
The spirit itself is fire based, like its burning anger, makes the weapons themselves, hot,

Basically the spirit itself is on fire, and the smoke that comes off of it, is the particles that are used for the other 2 abilities.

if its a problem i'll think of something else, but i really like the burning blades, if needs be i'll just keep that aspect, and have my shikai with one ability for now, and reapply with the other 2,
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Kanazuchi Souken - Shinigami - 11th Division
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Kanazuchi



Joined: 05 Feb 2009
Posts: 88
Location: England, Land of Tea
16 Skill Points

Items:
1 Hohou Tier 1
1 Rekka Straza
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PostPosted: Tue Jun 22, 2010 12:33 pm    Post subject: Reply with quote
the changes we spoke about on msn, are in there now
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This is the World that you Burn
Kanazuchi Souken - Shinigami - 11th Division
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pantherasapiens
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Joined: 22 Nov 2007
Posts: 1369
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102 Skill Points

Items:
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1 Hohou Tier 6
1 Kunshi nai Yuurinhana
1 Zanjutsu Tier 6
1 Dai Hijiri Haji Kohakuiro Kaben

PostPosted: Tue Jun 22, 2010 2:07 pm    Post subject: Reply with quote
Right then! You'll just need to reapply for the other two abilities when they're ready.

[STAMP]
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